Getting started
The editor at a glance
The tool rail, the canvas, the properties panel and the transport — what each one owns and how they talk to each other.
Four regions, and each owns exactly one question.
The tool rail
Left edge. The top group is what you draw with; below a divider, five icons open the settings sections — Appearance, Camera, Motion, Voice & Subtitles and Output.
Only one rail item is ever lit, because only one thing can be in the panel. Picking a tool and selecting an element are the same kind of act: both change what the panel is about.
Every tool has a single-letter shortcut, listed in full on the shortcuts page.
The canvas
Two panes, and they are not two views of the same thing.
- Editor always shows the whole chart, ignores the camera entirely, and carries every editing affordance — handles, hover rings, snap markers, timing pills, shot frames.
- Output shows what the exported file will show, camera and all.
The zoom control at the top of the Editor pane is your working magnification. It is not the camera and never reaches the export. Camera work is the Zoom tool and is only visible in the Output pane, which is why the editor force-opens that pane the moment you start it.
Pan without a tool
Hold Space and drag, or drag with the middle mouse button. The gesture is intercepted before anything else, so no tool can swallow it. It does nothing at 1× — there is nothing to pan to.
The properties panel
One panel, driven by whatever the rail is pointing at. With a tool armed and nothing selected, it shows that tool's defaults and a list of the elements it makes. With something selected, it shows that element's fields.
Selecting a row from a list used to be a one-way door. There are two ways back: the chevron in the panel header, which reaches the everything-list, and the pinned "All zooms (4)"-style section above the delete footer, which stays on the same kind.
The ? in the panel header opens the same step-by-step guide that appears at the top of the matching page in these docs. One text, two doors — not two descriptions that can drift.
The transport
Play, scrub, and an orientation strip showing where pauses and camera shots sit. The chevron opens a fuller timeline dock below it, with one lane per kind of thing and draggable bars.
K plays and pauses — not the space bar, which belongs to canvas pan.
Selection, visibility and locking
Three separate ideas that are easy to confuse:
| Control | What it does | Reaches the export? |
|---|---|---|
| The eye on a kind | Hides that kind on your working canvas | No |
| The eye on one element | Hides it and makes it unclickable | No |
| The checkbox on a kind | Clicks and the lasso pass straight through | No |
Appears at / Disappears at | When it exists in the video | Yes |
| Not in this video (overlay only) | Kept in the project, never drawn | Yes |
Only the last two rows can change the exported file. If you want something gone from the video, delete it, give it a disappears-at, or — for an overlay element — switch it off.
Undo
Ctrl+Z and Ctrl+Y. Each canvas drag is one step, and so is a queued Market Block sequence however many segments it placed.