Camera

Camera moves and keyframes

More than one framing in a single shot: glides, pans and the templates that seed them.

A shot with one destination cuts or glides to a framing and holds it. A shot with keyframes visits several framings in turn — a push in, a pan across, a pull out and back.

Adding a keyframe

Pin a shot, then drag a new rectangle on the canvas. With a shot pinned, a drag adds the next keyframe to it; with nothing pinned, the same drag starts a new shot.

That is the whole interaction. There is no separate mode.

Reading them on the canvas

The pinned shot's current keyframe gets the full amber treatment — frame, handles, timing pills. Its other keyframes draw violet and unlabelled, connected in order, so the path of the move is visible as a shape.

  • Click another keyframe of the same shot to select it.
  • Click the selected keyframe's own frame to unpin the shot.
  • Click a different shot's frame to pin that one instead.

Per-keyframe fields

Each stop carries its own arrival column, target, transition and easing. Leaving a transition empty inherits the shot's own, which is what makes a list authored without per-stop timing behave as one evenly paced move.

Templates

Three starting points, each of which simply writes a set of keyframes you then adjust like any others:

  • Zoom in slow — a long push toward the target.
  • Zoom in and out — in, hold, back out.
  • Pan left to right — the same magnification, moving sideways.

A template lands at its own default strength. Adjust it afterwards with the shot's Zoom slider exactly as you would any other shot — there is no separate "how close" control for moves.

Release

A shot's Until column compares against its last keyframe, not its first. Comparing against the first would let the release fire in the middle of a glide and snap the camera wide mid-move.

When not to use one

A camera move is expensive attention. It is right when the journey is the point — following a trend up, sweeping across a range to show its width. It is wrong when the destination is the point, which is most of the time: a plain shot with a short transition says "look here" faster and with less motion sickness on a vertical video.