Camera
Camera moves and keyframes
More than one framing in a single shot: glides, pans and the templates that seed them.
A shot with one destination cuts or glides to a framing and holds it. A shot with keyframes visits several framings in turn — a push in, a pan across, a pull out and back.
Adding a keyframe
Pin a shot, then drag a new rectangle on the canvas. With a shot pinned, a drag adds the next keyframe to it; with nothing pinned, the same drag starts a new shot.
That is the whole interaction. There is no separate mode.
Reading them on the canvas
The pinned shot's current keyframe gets the full amber treatment — frame, handles, timing pills. Its other keyframes draw violet and unlabelled, connected in order, so the path of the move is visible as a shape.
- Click another keyframe of the same shot to select it.
- Click the selected keyframe's own frame to unpin the shot.
- Click a different shot's frame to pin that one instead.
Per-keyframe fields
Each stop carries its own arrival column, target, transition and easing. Leaving a transition empty inherits the shot's own, which is what makes a list authored without per-stop timing behave as one evenly paced move.
Templates
Three starting points, each of which simply writes a set of keyframes you then adjust like any others:
- Zoom in slow — a long push toward the target.
- Zoom in and out — in, hold, back out.
- Pan left to right — the same magnification, moving sideways.
A template lands at its own default strength. Adjust it afterwards with the shot's Zoom slider exactly as you would any other shot — there is no separate "how close" control for moves.
Release
A shot's Until column compares against its last keyframe, not its first. Comparing against the first would let the release fire in the middle of a glide and snap the camera wide mid-move.
When not to use one
A camera move is expensive attention. It is right when the journey is the point — following a trend up, sweeping across a range to show its width. It is wrong when the destination is the point, which is most of the time: a plain shot with a short transition says "look here" faster and with less motion sickness on a vertical video.