Camera
Zoom shots
Drag a rectangle and the video frames exactly that. Arriving, holding and releasing a shot.
The camera is a list of shots. Each one names a moment and a thing to look at, and the camera glides between them.
Press z and drag a rectangle. That rectangle is what the video frames when it gets there.
Camera work is invisible in the Editor pane
The Editor pane always shows the whole chart, by design — you cannot annotate what is off screen. Open the Output pane to see the camera. The editor opens it for you the moment you arm the Zoom tool or open the Camera section.
Two zooms, and only one is the camera
- The −/+ at the top of the Editor pane is your working magnification. It never reaches the export.
- Visible candles (Settings → Output) and the shots in the Camera section decide what the exported video shows.
Placing a shot
Drag a rectangle and you get exactly that framing. A single click places a mild zoom centred on the point, as a starting point to adjust rather than a decision.
Either way the shot arrives at the column you clicked, and is seeded with a release about twelve columns later — a zoom that never comes back out is almost never what was meant.
Arriving, holding, releasing
| Field | Meaning |
|---|---|
| At candle | Where the glide ends. The move happens over the transition before this column. |
| Transition | Seconds of glide. 0 is a hard cut. |
| Until | The column where the camera releases back to the whole chart. Empty = hold until the next shot takes over. |
Both ends are drawn on the canvas in the same language every element uses: amber for
arrives, red for releases, with a dashed connector to the frame they belong to. Every shot's
timing is visible without selecting anything — the emphasised shot gets full markers, the
others thin start/end lines with a Zoom N label.
Clicking one of those faint markers pins that shot.
What a shot points at
Targets are semantic, never a pixel rectangle. Move the element or regenerate the candles underneath and the shot follows.
| Target | Frames |
|---|---|
| Whole chart | Everything |
| This element | One annotation, plus padding |
| This selection | Several elements together |
| This block | A whole Market Block |
| Candle range | From column a to column b |
| Region | A rectangle you drew, price range and all |
| Follow a line | Chases a line as it draws itself |
| Camera follows the chart | A fixed-width window the chart scrolls through |
Why a shot sometimes comes back wider than you asked
A shot is never framed tighter than the thing it points at: the whole element or formation always fits, plus its padding. If you point at a Market Block spanning forty columns, you get at least those forty columns.
If you want the frame exactly where you put it, drag a region instead. A region's rectangle is authored rather than derived, which is what "what you drag is what you get" means.
Following a drawing line
Follow tracks a line
while it draws itself in:
- Tip hangs a tight frame on the point currently being drawn — the camera chases.
- Grow frames everything drawn so far — a glide that opens out.
Once the line is finished, or for anything without a directional tip, it falls back to the element's full bounds.
The replay look
Camera follows the chart is different in kind from the others: it names a width, not a place. A fixed number of candles stays on screen and the chart scrolls through them, the way a replay looks. The zoom never changes.
Its price axis can follow the candles in view every frame, follow them smoothly (damped over about a second), or stay fixed to the whole chart's range so only the horizontal position moves.
A following camera runs until something else takes over. Add a shot late in the video targeting the whole chart and the camera pulls out there.
Working on one shot
Click a shot to work on it. The playhead jumps to it so you can see what you are changing, and its controls turn on. An inactive shot's controls stay off on purpose — changing something you cannot currently see is how a slider comes to look broken.
Once pinned, drag the frame directly on the canvas, or drag its timing pills to move when it arrives and releases. The pills are clamped so they cannot cross.
Escape once leaves the tool; twice clears the pin.
Zoom strength
One control, in the panel: a per-shot Zoom slider that writes a region target. For any other target kind it is disabled, with an "Unlock free zoom" button that converts the shot to a region so the slider applies.
There is deliberately no second way to set this. There used to be four surfaces over the same number, with three ranges that disagreed with each other.